When players purchase crates, which contain random drops of credits, materials, and ship parts, as well as spaceships and ship blueprints, Funds flow into the Farsite economy. Some limited-edition crates with better drops will be available in a pre-sale and can be resold in or out of the game. The crate pre-sale will begin on May 31.
The developers plan to mint a total of 10 million FAR tokens — 10 billion credits — as an initial supply, with 90% locked until later stages of the project. The roadmap foresees a gameplay demo launch by the end of the year. After that, new credits will only be minted in crates, the project said. Credits are used for almost every in-game action, and major ones burn those credits, making them rarer — and presumably more valuable — over time.
Farsite is built on the Ethereum blockchain and is Eth2 ready but has three layers: Ethereum (L1), Polygon (L2) and ZK Relay (L3). Credits minted on the L2 sidechain can be converted to FAR tokens via a bridge to the Ethereum L1 layer and traded on the open market. The L2 is so fast and cheap that the fees for in-game operations and trades are paid by the developers. L3 is where the in-game actions not involving credits happen, keeping performance optimized.